post ur cfg here
3 posters
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post ur cfg here
this is just a part of my cfg and the allies cfg dont work dunno why
//Commands/Vars
bind F8 "say_team ^xSpawning ^gAs ^xSoldier"
bind F7 "vsay_team IamMedic ^xSpawning ^gAs ^xMedic"
bind F6 "say_team ^xSpawning ^gAs ^xFeild Ops"
bind F5 "say_team ^xSpawning ^gAs ^xEngineer with grenade launcher"
bind F4 "say_team ^xSpawning ^gAs ^xCovert Ops"
//CG
seta cg_coronas "0"
seta cg_coronafardist "0"
seta cg_wolfparticles "1"
seta cg_brassTime "1"
seta cg_fov 120
seta cg_drawgun 1
seta cg_bobup "0"
seta cg_bobroll "0"
seta cg_runroll "0"
seta cg_bobpitch "0"
seta cg_runpitch "0"
seta cg_bobyaw "0"
seta cg_gibs "1"
seta cg_predictItems "1"
seta cg_selectedPlayer "3"
seta cg_showblood "1"
seta cg_specHelp "1"
//COM
seta com_soundMegs "32"
seta com_watchdog "60"
seta com_zoneMegs "32"
seta com_maxfps "76"
seta com_hunkmegs "128"
seta com_introplayed "0"
//CL
seta cl_allowdownload "1"
seta cl_punkbuster "1"
seta cl_maxping "999"
seta cl_maxpackets "100"
//R
seta r_drawfoliage "1"
seta r_mapoverbrightbits "3"
seta r_intensity "1.5"
seta r_simplemipmaps "1"
seta r_roundImagesDown "1"
seta r_shadows "0"
seta r_subdivisions "999"
seta r_picmip "0"
seta r_overbrightbits "0.5"
seta r_drawSun "0"
seta r_flares "0"
seta r_depthbits "24"
seta r_texturebits "16"
seta r_colorbits "32"
seta r_dynamiclight "1"
seta r_swapInterval "0"
seta r_lodbias "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_dlightBacks "1"
seta r_mode "4"
//OTHER
seta "snaps" "40"
seta "rate" "25000"
seta "sensitivity" "0.50"
seta cf_wtopshots "1"
// fov-Script
//
bind "o" "vstr fdn"
bind "p" "vstr fup"
set fdn vstr fov90
set fup vstr fov95
set fov90 "cg_fov 90;set fdn vstr fov90;set fup vstr fov95;echo fov 90"
set fov95 "cg_fov 95;set fdn vstr fov90;set fup vstr fov100;echo fov 95"
set fov100 "cg_fov 100;set fdn vstr fov95;set fup vstr fov105;echo fov 100"
set fov105 "cg_fov 105;set fdn vstr fov100;set fup vstr fov110;echo fov 105"
set fov110 "cg_fov 110;set fdn vstr fov105;set fup vstr fov115;echo fov 110"
set fov115 "cg_fov 115;set fdn vstr fov110;set fup vstr fov120;echo fov 115"
set fov120 "cg_fov 120;set fdn vstr fov115;set fup vstr fov125;echo fov 120"
unbind F4
unbind F5
unbind F6
unbind F7
unbind F8
unbind F9
unbind F10
set menu "echo ^3F4^1: ^2ENGINEER ^3F5^1: ^2MEDIC; echo ^3F6^1: ^2FIELDS OPS ^3F7^1: ^2COVERT OPS; echo ^3F8^1: ^2SOLDIER ^3F9^1: ^2TEAM (ALLIED/AXIS); echo ^3F10^1: ^2AUTOKILL"
set teamb "set teamtoggle vstr teamr;exec cfg/aliados.cfg;echo ^3****** Allied ******;vstr menu"
set teamr "set teamtoggle vstr teamb;exec cfg/axis.cfg;echo ^3****** Axis ******;vstr menu"
set teamtoggle "vstr teamb"
bind F9 "vstr teamtoggle"
bind F10 kill
//cfg/aliados.cfg
//Allied class-select script by =[ZonE]=Davicho
//ALLIED ENGINEER
set ing1 "team b 2 8 37;echo ^2****Engineer with THOMPSON****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 Thompson ^3*****; set ingeniero vstr ing2"
set ing2 "team b 2 24 37;echo ^2****Engineer with M1 GARAND****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 M1 Garand ^3*****; set ingeniero vstr ing1"
set ingeniero "vstr ing1"
bind F4 "vstr ingeniero"
//ALLIED MEDIC
set medico "team b 1 8 37;echo ^2****MEDIC****;say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Medic ^3*****"
bind F5 "vstr medico"
//ALLIED FIELDS OPS
set fields "team b 3 8 37;echo ^2****Fields Ops.****; say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Fields Ops. ^3*****"
bind F6 "vstr fields"
//ALLIED COVERT OPS
set cov1 "team b 4 25 37;echo ^2****Covert with GARAND****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Garand ^3*****; set covert vstr cov2"
set cov2 "team b 4 33 37;echo ^2****Covert with FG42****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 FG42 ^3*****; set covert vstr cov3"
set cov3 "team b 4 10 37;echo ^2****Covert with STEN****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Sten ^3*****; set covert vstr cov1"
set covert "vstr cov1"
bind F7 "vstr covert"
//ALLIED SOLDIER
set sol1 "team b 0 5 8;echo ^2****Soldier with PANZERFAUST****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Panzerfaust ^3*****; set soldado vstr sol2"
set sol2 "team b 0 6 8;echo ^2****Soldier with FLAMETHROWER****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Flamethrower ^3*****; set soldado vstr sol3"
set sol3 "team b 0 35 8;echo ^2****Soldier with MORTAR****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mortar ^3*****; set soldado vstr sol4"
set sol4 "team b 0 31 8;echo ^2****Soldier with MOBILE (MG42)****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 MOBILE(MG42) ^3*****; set soldado vstr sol1"
set soldado "vstr sol1"
bind F8 "vstr soldado"
//cfg/axis.cfg
//Axis class-select script by =[ZonE]=Davicho
//
//AXIS ENGINEER
set ing1 "team r 2 3 38;echo ^2****Engineer with MP40****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 MP40 ^3*****; set ingeniero vstr ing2"
set ing2 "team r 2 23 38;echo ^2****Engineer with K43****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 K43 ^3*****; set ingeniero vstr ing1"
set ingeniero "vstr ing1"
bind F4 "vstr ingeniero"
//AXIS MEDIC
set medico "team r 1 3 38;echo ^2****MEDIC****;say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Medic ^3*****"
bind F5 "vstr medico"
//AXIS FIELDS OPS
set fields "team r 3 3 38;echo ^2****Fields Ops.****; say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Fields Ops. ^3*****"
bind F6 "vstr fields"
//AXIS COVERT OPS
set cov1 "team r 4 32 38;echo ^2****Covert with K43****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 K43 ^3*****; set covert vstr cov2"
set cov2 "team r 4 33 38;echo ^2****Covert with FG42****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 FG42 ^3*****; set covert vstr cov3"
set cov3 "team r 4 10 38;echo ^2****Covert with STEN****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Sten ^3*****; set covert vstr cov1"
set covert "vstr cov1"
bind F7 "vstr covert"
//AXIS SOLDIER
set sol1 "team r 0 5 3;echo ^2****Soldier with PANZERFAUST****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Panzerfaust ^3*****; set soldado vstr sol2"
set sol2 "team r 0 6 3;echo ^2****Soldier with FLAMETHROWER****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Flamethrower ^3*****; set soldado vstr sol3"
set sol3 "team r 0 35 3;echo ^2****Soldier with MORTAR****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mortar ^3*****; set soldado vstr sol4"
set sol4 "team r 0 31 3;echo ^2****Soldier with MOBILE (MG42)****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mobile (MG42) ^3*****; set soldado vstr sol1"
set soldado "vstr sol1"
bind F8 "vstr soldado"
bind 0 "vstr crosshr"
set crosshr "vstr crosshaircolor0"
set crosshaircolor0 "cg_crosshairColorAlt black; set crosshr vstr crosshaircolor1; echo ^7"
set crosshaircolor1 "cg_crosshairColorAlt red; set crosshr vstr crosshaircolor2; echo ^7"
set crosshaircolor2 "cg_crosshairColorAlt green; set crosshr vstr crosshaircolor3; echo ^7"
set crosshaircolor3 "cg_crosshairColorAlt yellow; set crosshr vstr crosshaircolor4; echo ^7"
set crosshaircolor4 "cg_crosshairColorAlt blue; set crosshr vstr crosshaircolor5; echo ^7"
set crosshaircolor5 "cg_crosshairColorAlt cyan; set crosshr vstr crosshaircolor6; echo ^7"
set crosshaircolor6 "cg_crosshairColorAlt magenta; set crosshr vstr crosshaircolor7; echo ^7"
set crosshaircolor7 "cg_crosshairColorAlt white; set crosshr vstr crosshaircolor8; echo ^7"
set crosshaircolor8 "cg_crosshairColorAlt orange; set crosshr vstr crosshaircolor0; echo ^7"
//Commands/Vars
////////////////////////////////////////////////////////////////////////////////////////
echo "^WTeam [^1R^2A^3S^] - Hidden Voice Menu Script, Loaded Successfully.
////// LIST MENUS //////////////////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇ //
// This will list all the menu categories. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set vmenu1 "echo ^W[^11^2: ^3Heal/Supply^W] [^12^2: ^3Commands^W] [^13^2: ^3Obj. Commands^W] [^14^2: ^3Class Requests^W]; vstr vmenu2;"
////// BIND MENU KEYS //////////////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// This will bind or set the menu keys to the numpad keys //
// //
////////////////////////////////////////////////////////////////////////////////////////
set vmenu2 "bind KP_END vstr VC-HealSupply; bind KP_DOWNARROW vstr VC-Commands; bind KP_PGDN vstr VC-OCommands; bind KP_LEFTARROW vstr VC-ClassRequests;"
////// BIND MENU START KEY /////////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// This will bind or set the key which pops up the orginal menu. //
// Tip, if you mis click a category, click this button again, to relaunch it. //
// //
////////////////////////////////////////////////////////////////////////////////////////
bind KP_INS "vstr vmenu1;"
////// UNBIND FUNCTION /////////////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// This will erase the current category & command used before. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set unbinds "unbind KP_END; unbind KP_DOWNARROW; unbind KP_PGDN; unbind KP_LEFTARROW; unbind KP_5; unbind KP_RIGHTARROW; unbind KP_HOME; unbind KP_UPARROW; unbind KP_PGUP;"
////// 1. HEAL AND SUPPLY MENUS ////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Heal and Supply Menus //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-HealSupply "echo ^W[^11^2: ^3Heal Me^W] [^12^2: ^3Heal Squad^W] [^13^2: ^3Revive Me^W] [^14^2: ^3Revive Teammate^W] [^15^2: ^3More^W]; vstr VC-HS-Binds;"
set VC-HS-More "echo ^W[^16^2: ^3Resupply Me^W] [^17^2: ^3Resupply Squad^W];"
////// 1. HEAL AND SUPPLY BINDS ////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Heal and Supply key binds. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-HS-Binds "bind KP_END vstr VC-HS-HealMe; bind KP_DOWNARROW vstr VC-HS-HealSquad; bind KP_PGDN vstr VC-HS-ReviveMe; bind KP_LEFTARROW vstr VC-HS-ReviveTeammate; bind KP_5 vstr VC-HS-More; vstr VC-HS-Binds-More;"
set VC-HS-Binds-More "bind KP_RIGHTARROW vstr VC-HS-ResupplyMe; bind KP_HOME vstr VC-HS-ResupplySquad;"
////// 1. HEAL AND SUPPLY VTEAMCHAT FUNCTIONS //////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Heal and Supply voice functions //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-HS-HealMe "VoiceTeamChat FTHealMe; vstr unbinds;"
set VC-HS-HealSquad "VoiceTeamChat FTHealSquad; vstr unbinds;"
set VC-HS-ReviveMe "VoiceTeamChat FTReviveMe; vstr unbinds;"
set VC-HS-ReviveTeammate "VoiceTeamChat FTReviveTeammate; vstr unbinds;"
set VC-HS-ResupplyMe "VoiceTeamChat FTResupplyMe; vstr unbinds;"
set VC-HS-ResupplySquad "VoiceTeamChat FTResupplySquad; vstr unbinds;"
////// 2. COMMAND MENUS ////////////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Command Menus. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-Commands "echo ^W[^11^2: ^3Cover Me^W] [^12^2: ^3Go Undercover^W] [^13^2: ^3Infiltrate^W] [^14^2: ^3Disarm Dyna^W] [^15^2: ^3Explore Area^W]; vstr VC-C-Binds;"
////// 2. COMMAND BINDS ////////////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Command Binds. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-C-Binds "bind KP_END vstr VC-C-CoverMe; bind KP_DOWNARROW vstr VC-C-GoUnderCover; bind KP_PGDN vstr VC-C-Infiltrate; bind KP_LEFTARROW vstr VC-C-DisarmDyna; bind KP_5 vstr VC-C-ExploreArea;"
////// 2. COMMAND VTEAMCHAT FUNCTIONS //////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Command voice functions. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-C-CoverMe "VoiceTeamChat FTCoverMe; vstr unbinds;"
set VC-C-GoUnderCover "VoiceTeamChat FTGoUndercover; vstr unbinds;"
set VC-C-Infiltrate "VoiceTeamChat FTInfiltrate; vstr unbinds;"
set VC-C-DisarmDyna "VoiceTeamChat FTDisarmDynamite; vstr unbinds;"
set VC-C-ExploreArea "VoiceTeamChat FTExploreArea; vstr unbinds;"
////// 3. OBJECTIVE COMMAND MENUS //////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Objective Command Menus. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-OCommands "echo ^W[^11^2: ^3Destroy Obj.^W] [^12^2: ^3Construct Obj.^W] [^13^2: ^3Repair Obj.^W]; vstr VC-OC-Binds;"
////// 3. OBJECTIVE COMMAND BINDS //////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Objective Command Binds. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-OC-Binds "bind KP_END vstr VC-OC-DestroyObj; bind KP_DOWNARROW vstr VC-OC-ConstructObj; bind KP_PGDN vstr VC-OC-RepairObj;"
////// 3. OBJECTIVE COMMAND VTEAMCHAT FUNCTIONS ////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Objective Command voice functions. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-OC-DestroyObj "VoiceTeamChat FTDestroyObjective; vstr unbinds;"
set VC-OC-ConstructObj "VoiceTeamChat FTConstructObjective; vstr unbinds;"
set VC-OC-RepairObj "VoiceTeamChat FTRepairObjective; vstr unbinds;"
////// 4. CLASS REQUESTS MENUS /////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Requests Menus. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-ClassRequests "echo ^W[^11^2: ^3Airstrike^W] [^12^2: ^3Artillery^W] [^13^2: ^3Mortar^W] [^14^2: ^3Sniper Cover^W] [^15^2: ^3More^W]; vstr VC-CR-Binds;"
set VC-CR-More "echo ^W[^16^2: ^3Deploy Landmines^W] [^17^2: ^3Disarm Landmines^W] [^18^2: ^3Check Landmines^W];"
////// 4. CLASS REQUESTS BINDS /////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Class Request Binds. // // //
////////////////////////////////////////////////////////////////////////////////////////
set VC-CR-Binds "bind KP_END vstr VC-CR-Airstrike; bind KP_DOWNARROW vstr VC-CR-Artillery; bind KP_PGDN vstr VC-CR-Mortar; bind KP_LEFTARROW vstr VC-CR-SniperCover; bind KP_5 vstr VC-CR-More; vstr VC-CR-Binds-More"
set VC-CR-Binds-More "bind KP_RIGHTARROW vstr VC-CR-DeployLandmines; bind KP_HOME vstr VC-CR-DisarmLandmines; bind KP_UPARROW vstr VC-CR-CheckLandmines;"
////// 4. CLASS REQUESTS VTEAMCHAT FUNCTIONS ///////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Class Requests voice functions. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-CR-Airstrike "VoiceTeamChat FTCallAirStrike; vstr unbinds;"
set VC-CR-Artillery "VoiceTeamChat FTCallArtillery; vstr unbinds;"
set VC-CR-Mortar "VoiceTeamChat FTMortar; vstr unbinds;"
set VC-CR-SniperCover "VoiceTeamChat FTProvideSniperCover; vstr unbinds;"
set VC-CR-DeployLandmines "VoiceTeamChat FTDeployLandmines; vstr unbinds;"
set VC-CR-DisarmLandmines "VoiceTeamChat FTDisarmLandmines; vstr unbinds;"
set VC-CR-CheckLandmines "VoiceTeamChat FTCheckLandmines; vstr unbinds;"
set "cg_bloodDamageBlend" "0"
set "cg_crosshairHealth" "0"
set "cg_drawAttacker" "1"
Set “cg_recoilpitch “1”
Set “cg_drawSpreadScale “1”
set “m_yaw 0.022“
set “m_pitch 0.01501“
set mode -1
//Commands/Vars
bind F8 "say_team ^xSpawning ^gAs ^xSoldier"
bind F7 "vsay_team IamMedic ^xSpawning ^gAs ^xMedic"
bind F6 "say_team ^xSpawning ^gAs ^xFeild Ops"
bind F5 "say_team ^xSpawning ^gAs ^xEngineer with grenade launcher"
bind F4 "say_team ^xSpawning ^gAs ^xCovert Ops"
//CG
seta cg_coronas "0"
seta cg_coronafardist "0"
seta cg_wolfparticles "1"
seta cg_brassTime "1"
seta cg_fov 120
seta cg_drawgun 1
seta cg_bobup "0"
seta cg_bobroll "0"
seta cg_runroll "0"
seta cg_bobpitch "0"
seta cg_runpitch "0"
seta cg_bobyaw "0"
seta cg_gibs "1"
seta cg_predictItems "1"
seta cg_selectedPlayer "3"
seta cg_showblood "1"
seta cg_specHelp "1"
//COM
seta com_soundMegs "32"
seta com_watchdog "60"
seta com_zoneMegs "32"
seta com_maxfps "76"
seta com_hunkmegs "128"
seta com_introplayed "0"
//CL
seta cl_allowdownload "1"
seta cl_punkbuster "1"
seta cl_maxping "999"
seta cl_maxpackets "100"
//R
seta r_drawfoliage "1"
seta r_mapoverbrightbits "3"
seta r_intensity "1.5"
seta r_simplemipmaps "1"
seta r_roundImagesDown "1"
seta r_shadows "0"
seta r_subdivisions "999"
seta r_picmip "0"
seta r_overbrightbits "0.5"
seta r_drawSun "0"
seta r_flares "0"
seta r_depthbits "24"
seta r_texturebits "16"
seta r_colorbits "32"
seta r_dynamiclight "1"
seta r_swapInterval "0"
seta r_lodbias "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_dlightBacks "1"
seta r_mode "4"
//OTHER
seta "snaps" "40"
seta "rate" "25000"
seta "sensitivity" "0.50"
seta cf_wtopshots "1"
// fov-Script
//
bind "o" "vstr fdn"
bind "p" "vstr fup"
set fdn vstr fov90
set fup vstr fov95
set fov90 "cg_fov 90;set fdn vstr fov90;set fup vstr fov95;echo fov 90"
set fov95 "cg_fov 95;set fdn vstr fov90;set fup vstr fov100;echo fov 95"
set fov100 "cg_fov 100;set fdn vstr fov95;set fup vstr fov105;echo fov 100"
set fov105 "cg_fov 105;set fdn vstr fov100;set fup vstr fov110;echo fov 105"
set fov110 "cg_fov 110;set fdn vstr fov105;set fup vstr fov115;echo fov 110"
set fov115 "cg_fov 115;set fdn vstr fov110;set fup vstr fov120;echo fov 115"
set fov120 "cg_fov 120;set fdn vstr fov115;set fup vstr fov125;echo fov 120"
unbind F4
unbind F5
unbind F6
unbind F7
unbind F8
unbind F9
unbind F10
set menu "echo ^3F4^1: ^2ENGINEER ^3F5^1: ^2MEDIC; echo ^3F6^1: ^2FIELDS OPS ^3F7^1: ^2COVERT OPS; echo ^3F8^1: ^2SOLDIER ^3F9^1: ^2TEAM (ALLIED/AXIS); echo ^3F10^1: ^2AUTOKILL"
set teamb "set teamtoggle vstr teamr;exec cfg/aliados.cfg;echo ^3****** Allied ******;vstr menu"
set teamr "set teamtoggle vstr teamb;exec cfg/axis.cfg;echo ^3****** Axis ******;vstr menu"
set teamtoggle "vstr teamb"
bind F9 "vstr teamtoggle"
bind F10 kill
//cfg/aliados.cfg
//Allied class-select script by =[ZonE]=Davicho
//ALLIED ENGINEER
set ing1 "team b 2 8 37;echo ^2****Engineer with THOMPSON****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 Thompson ^3*****; set ingeniero vstr ing2"
set ing2 "team b 2 24 37;echo ^2****Engineer with M1 GARAND****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 M1 Garand ^3*****; set ingeniero vstr ing1"
set ingeniero "vstr ing1"
bind F4 "vstr ingeniero"
//ALLIED MEDIC
set medico "team b 1 8 37;echo ^2****MEDIC****;say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Medic ^3*****"
bind F5 "vstr medico"
//ALLIED FIELDS OPS
set fields "team b 3 8 37;echo ^2****Fields Ops.****; say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Fields Ops. ^3*****"
bind F6 "vstr fields"
//ALLIED COVERT OPS
set cov1 "team b 4 25 37;echo ^2****Covert with GARAND****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Garand ^3*****; set covert vstr cov2"
set cov2 "team b 4 33 37;echo ^2****Covert with FG42****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 FG42 ^3*****; set covert vstr cov3"
set cov3 "team b 4 10 37;echo ^2****Covert with STEN****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Sten ^3*****; set covert vstr cov1"
set covert "vstr cov1"
bind F7 "vstr covert"
//ALLIED SOLDIER
set sol1 "team b 0 5 8;echo ^2****Soldier with PANZERFAUST****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Panzerfaust ^3*****; set soldado vstr sol2"
set sol2 "team b 0 6 8;echo ^2****Soldier with FLAMETHROWER****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Flamethrower ^3*****; set soldado vstr sol3"
set sol3 "team b 0 35 8;echo ^2****Soldier with MORTAR****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mortar ^3*****; set soldado vstr sol4"
set sol4 "team b 0 31 8;echo ^2****Soldier with MOBILE (MG42)****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 MOBILE(MG42) ^3*****; set soldado vstr sol1"
set soldado "vstr sol1"
bind F8 "vstr soldado"
//cfg/axis.cfg
//Axis class-select script by =[ZonE]=Davicho
//
//AXIS ENGINEER
set ing1 "team r 2 3 38;echo ^2****Engineer with MP40****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 MP40 ^3*****; set ingeniero vstr ing2"
set ing2 "team r 2 23 38;echo ^2****Engineer with K43****;say_team ^3***** ^w=^1[^wEngineer^1]^w=^2 K43 ^3*****; set ingeniero vstr ing1"
set ingeniero "vstr ing1"
bind F4 "vstr ingeniero"
//AXIS MEDIC
set medico "team r 1 3 38;echo ^2****MEDIC****;say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Medic ^3*****"
bind F5 "vstr medico"
//AXIS FIELDS OPS
set fields "team r 3 3 38;echo ^2****Fields Ops.****; say_team ^3***** ^w=^1[^wI'm going^1]^w=^2 Fields Ops. ^3*****"
bind F6 "vstr fields"
//AXIS COVERT OPS
set cov1 "team r 4 32 38;echo ^2****Covert with K43****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 K43 ^3*****; set covert vstr cov2"
set cov2 "team r 4 33 38;echo ^2****Covert with FG42****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 FG42 ^3*****; set covert vstr cov3"
set cov3 "team r 4 10 38;echo ^2****Covert with STEN****;say_team ^3***** ^w=^1[^wCovert^1]^w=^2 Sten ^3*****; set covert vstr cov1"
set covert "vstr cov1"
bind F7 "vstr covert"
//AXIS SOLDIER
set sol1 "team r 0 5 3;echo ^2****Soldier with PANZERFAUST****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Panzerfaust ^3*****; set soldado vstr sol2"
set sol2 "team r 0 6 3;echo ^2****Soldier with FLAMETHROWER****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Flamethrower ^3*****; set soldado vstr sol3"
set sol3 "team r 0 35 3;echo ^2****Soldier with MORTAR****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mortar ^3*****; set soldado vstr sol4"
set sol4 "team r 0 31 3;echo ^2****Soldier with MOBILE (MG42)****;say_team ^3***** ^w=^1[^wSoldier^1]^w=^2 Mobile (MG42) ^3*****; set soldado vstr sol1"
set soldado "vstr sol1"
bind F8 "vstr soldado"
bind 0 "vstr crosshr"
set crosshr "vstr crosshaircolor0"
set crosshaircolor0 "cg_crosshairColorAlt black; set crosshr vstr crosshaircolor1; echo ^7"
set crosshaircolor1 "cg_crosshairColorAlt red; set crosshr vstr crosshaircolor2; echo ^7"
set crosshaircolor2 "cg_crosshairColorAlt green; set crosshr vstr crosshaircolor3; echo ^7"
set crosshaircolor3 "cg_crosshairColorAlt yellow; set crosshr vstr crosshaircolor4; echo ^7"
set crosshaircolor4 "cg_crosshairColorAlt blue; set crosshr vstr crosshaircolor5; echo ^7"
set crosshaircolor5 "cg_crosshairColorAlt cyan; set crosshr vstr crosshaircolor6; echo ^7"
set crosshaircolor6 "cg_crosshairColorAlt magenta; set crosshr vstr crosshaircolor7; echo ^7"
set crosshaircolor7 "cg_crosshairColorAlt white; set crosshr vstr crosshaircolor8; echo ^7"
set crosshaircolor8 "cg_crosshairColorAlt orange; set crosshr vstr crosshaircolor0; echo ^7"
//Commands/Vars
////////////////////////////////////////////////////////////////////////////////////////
echo "^WTeam [^1R^2A^3S^] - Hidden Voice Menu Script, Loaded Successfully.
////// LIST MENUS //////////////////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇ //
// This will list all the menu categories. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set vmenu1 "echo ^W[^11^2: ^3Heal/Supply^W] [^12^2: ^3Commands^W] [^13^2: ^3Obj. Commands^W] [^14^2: ^3Class Requests^W]; vstr vmenu2;"
////// BIND MENU KEYS //////////////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// This will bind or set the menu keys to the numpad keys //
// //
////////////////////////////////////////////////////////////////////////////////////////
set vmenu2 "bind KP_END vstr VC-HealSupply; bind KP_DOWNARROW vstr VC-Commands; bind KP_PGDN vstr VC-OCommands; bind KP_LEFTARROW vstr VC-ClassRequests;"
////// BIND MENU START KEY /////////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// This will bind or set the key which pops up the orginal menu. //
// Tip, if you mis click a category, click this button again, to relaunch it. //
// //
////////////////////////////////////////////////////////////////////////////////////////
bind KP_INS "vstr vmenu1;"
////// UNBIND FUNCTION /////////////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// This will erase the current category & command used before. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set unbinds "unbind KP_END; unbind KP_DOWNARROW; unbind KP_PGDN; unbind KP_LEFTARROW; unbind KP_5; unbind KP_RIGHTARROW; unbind KP_HOME; unbind KP_UPARROW; unbind KP_PGUP;"
////// 1. HEAL AND SUPPLY MENUS ////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Heal and Supply Menus //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-HealSupply "echo ^W[^11^2: ^3Heal Me^W] [^12^2: ^3Heal Squad^W] [^13^2: ^3Revive Me^W] [^14^2: ^3Revive Teammate^W] [^15^2: ^3More^W]; vstr VC-HS-Binds;"
set VC-HS-More "echo ^W[^16^2: ^3Resupply Me^W] [^17^2: ^3Resupply Squad^W];"
////// 1. HEAL AND SUPPLY BINDS ////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Heal and Supply key binds. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-HS-Binds "bind KP_END vstr VC-HS-HealMe; bind KP_DOWNARROW vstr VC-HS-HealSquad; bind KP_PGDN vstr VC-HS-ReviveMe; bind KP_LEFTARROW vstr VC-HS-ReviveTeammate; bind KP_5 vstr VC-HS-More; vstr VC-HS-Binds-More;"
set VC-HS-Binds-More "bind KP_RIGHTARROW vstr VC-HS-ResupplyMe; bind KP_HOME vstr VC-HS-ResupplySquad;"
////// 1. HEAL AND SUPPLY VTEAMCHAT FUNCTIONS //////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Heal and Supply voice functions //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-HS-HealMe "VoiceTeamChat FTHealMe; vstr unbinds;"
set VC-HS-HealSquad "VoiceTeamChat FTHealSquad; vstr unbinds;"
set VC-HS-ReviveMe "VoiceTeamChat FTReviveMe; vstr unbinds;"
set VC-HS-ReviveTeammate "VoiceTeamChat FTReviveTeammate; vstr unbinds;"
set VC-HS-ResupplyMe "VoiceTeamChat FTResupplyMe; vstr unbinds;"
set VC-HS-ResupplySquad "VoiceTeamChat FTResupplySquad; vstr unbinds;"
////// 2. COMMAND MENUS ////////////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Command Menus. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-Commands "echo ^W[^11^2: ^3Cover Me^W] [^12^2: ^3Go Undercover^W] [^13^2: ^3Infiltrate^W] [^14^2: ^3Disarm Dyna^W] [^15^2: ^3Explore Area^W]; vstr VC-C-Binds;"
////// 2. COMMAND BINDS ////////////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Command Binds. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-C-Binds "bind KP_END vstr VC-C-CoverMe; bind KP_DOWNARROW vstr VC-C-GoUnderCover; bind KP_PGDN vstr VC-C-Infiltrate; bind KP_LEFTARROW vstr VC-C-DisarmDyna; bind KP_5 vstr VC-C-ExploreArea;"
////// 2. COMMAND VTEAMCHAT FUNCTIONS //////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Command voice functions. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-C-CoverMe "VoiceTeamChat FTCoverMe; vstr unbinds;"
set VC-C-GoUnderCover "VoiceTeamChat FTGoUndercover; vstr unbinds;"
set VC-C-Infiltrate "VoiceTeamChat FTInfiltrate; vstr unbinds;"
set VC-C-DisarmDyna "VoiceTeamChat FTDisarmDynamite; vstr unbinds;"
set VC-C-ExploreArea "VoiceTeamChat FTExploreArea; vstr unbinds;"
////// 3. OBJECTIVE COMMAND MENUS //////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Objective Command Menus. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-OCommands "echo ^W[^11^2: ^3Destroy Obj.^W] [^12^2: ^3Construct Obj.^W] [^13^2: ^3Repair Obj.^W]; vstr VC-OC-Binds;"
////// 3. OBJECTIVE COMMAND BINDS //////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Objective Command Binds. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-OC-Binds "bind KP_END vstr VC-OC-DestroyObj; bind KP_DOWNARROW vstr VC-OC-ConstructObj; bind KP_PGDN vstr VC-OC-RepairObj;"
////// 3. OBJECTIVE COMMAND VTEAMCHAT FUNCTIONS ////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Objective Command voice functions. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-OC-DestroyObj "VoiceTeamChat FTDestroyObjective; vstr unbinds;"
set VC-OC-ConstructObj "VoiceTeamChat FTConstructObjective; vstr unbinds;"
set VC-OC-RepairObj "VoiceTeamChat FTRepairObjective; vstr unbinds;"
////// 4. CLASS REQUESTS MENUS /////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Requests Menus. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-ClassRequests "echo ^W[^11^2: ^3Airstrike^W] [^12^2: ^3Artillery^W] [^13^2: ^3Mortar^W] [^14^2: ^3Sniper Cover^W] [^15^2: ^3More^W]; vstr VC-CR-Binds;"
set VC-CR-More "echo ^W[^16^2: ^3Deploy Landmines^W] [^17^2: ^3Disarm Landmines^W] [^18^2: ^3Check Landmines^W];"
////// 4. CLASS REQUESTS BINDS /////////////////////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Class Request Binds. // // //
////////////////////////////////////////////////////////////////////////////////////////
set VC-CR-Binds "bind KP_END vstr VC-CR-Airstrike; bind KP_DOWNARROW vstr VC-CR-Artillery; bind KP_PGDN vstr VC-CR-Mortar; bind KP_LEFTARROW vstr VC-CR-SniperCover; bind KP_5 vstr VC-CR-More; vstr VC-CR-Binds-More"
set VC-CR-Binds-More "bind KP_RIGHTARROW vstr VC-CR-DeployLandmines; bind KP_HOME vstr VC-CR-DisarmLandmines; bind KP_UPARROW vstr VC-CR-CheckLandmines;"
////// 4. CLASS REQUESTS VTEAMCHAT FUNCTIONS ///////////////////////////////////////////
// ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ //
// Class Requests voice functions. //
// //
////////////////////////////////////////////////////////////////////////////////////////
set VC-CR-Airstrike "VoiceTeamChat FTCallAirStrike; vstr unbinds;"
set VC-CR-Artillery "VoiceTeamChat FTCallArtillery; vstr unbinds;"
set VC-CR-Mortar "VoiceTeamChat FTMortar; vstr unbinds;"
set VC-CR-SniperCover "VoiceTeamChat FTProvideSniperCover; vstr unbinds;"
set VC-CR-DeployLandmines "VoiceTeamChat FTDeployLandmines; vstr unbinds;"
set VC-CR-DisarmLandmines "VoiceTeamChat FTDisarmLandmines; vstr unbinds;"
set VC-CR-CheckLandmines "VoiceTeamChat FTCheckLandmines; vstr unbinds;"
set "cg_bloodDamageBlend" "0"
set "cg_crosshairHealth" "0"
set "cg_drawAttacker" "1"
Set “cg_recoilpitch “1”
Set “cg_drawSpreadScale “1”
set “m_yaw 0.022“
set “m_pitch 0.01501“
set mode -1
BRE3D- Panini* Clan W:ET Member
- Posts : 197
Reputation : 0
Join date : 2009-11-15
Age : 34
Re: post ur cfg here
rocky i told you i would say copy and paste
BRE3D- Panini* Clan W:ET Member
- Posts : 197
Reputation : 0
Join date : 2009-11-15
Age : 34
Re: post ur cfg here
If you want my cfg... just download ET, its the cfg that comes with that
Here are my binds
bind PGDN "vsay FTCallArtillery ^1Colin Artillery"
bind end set name ^wPanini*^1Hero
bind k vsay homerdoh
bind f5 "vsay FTattack A Cat"
bind p playdead
bind m "class e 2; say_team ^2.^7engineer RIFLE"
bind j "class s 5; say_team ^6Run Mofo's or my mortar will get you "
bind home "vsay CoverMe ^6Cover Me ^2with ^wCum
bind ins "vsay Oops ^6Boobs^1!
bind ] say !silence [k] ^2You've ^7Been ^8Hobbitised!
bind ' "vsay GoodGame ^1[^6Good Gay!^1]
bind del "vsay OnDefense ^3<^5I'm on the Fence^3>"
bind PGUP say ^6Register on www.beginnersheaven.net and get your ^2FREE ^6Level 1 on the server !!
Here are my binds
bind PGDN "vsay FTCallArtillery ^1Colin Artillery"
bind end set name ^wPanini*^1Hero
bind k vsay homerdoh
bind f5 "vsay FTattack A Cat"
bind p playdead
bind m "class e 2; say_team ^2.^7engineer RIFLE"
bind j "class s 5; say_team ^6Run Mofo's or my mortar will get you "
bind home "vsay CoverMe ^6Cover Me ^2with ^wCum
bind ins "vsay Oops ^6Boobs^1!
bind ] say !silence [k] ^2You've ^7Been ^8Hobbitised!
bind ' "vsay GoodGame ^1[^6Good Gay!^1]
bind del "vsay OnDefense ^3<^5I'm on the Fence^3>"
bind PGUP say ^6Register on www.beginnersheaven.net and get your ^2FREE ^6Level 1 on the server !!
Re: post ur cfg here
Hobbit@mp3. wrote:If you want my cfg... just download ET, its the cfg that comes with that
Here are my binds
bind home "vsay CoverMe ^6Cover Me ^2with ^wCum
bind ' "vsay GoodGame ^1[^6Good Gay!^1]
those are rlly dirty lol specialy the first one muhahahahha BAD COLIN
BRE3D- Panini* Clan W:ET Member
- Posts : 197
Reputation : 0
Join date : 2009-11-15
Age : 34
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